TR Public Test - Another Break

As happened last week I’ll be taking a break from the story to give a little bit of info on what I did, since I didn’t get to play on my main character today.
There has been news of the next patch and what will be included in it on the main site. To understand this post it would be best to go check it out first.
A lot more issues are being dealt with this patch, which is of course good, but the big news is that this seems to be a bit more of some actual semi-useful content as well. The promised Military Surplus shops/auctions are going in. I’m not sure how useful this will be, but I think it is necessary to some extent to add a little bit of an in-game economy. Right now I’m sitting on (with just my main character) about 250,000 credits and I’ve been spending them fairly liberally. Having something to spend money on will be a good thing.
I won’t comment on the specifics of it as it isn’t yet fully implemented, I’ll wait until the official patch for that, but it is definitely a step in the right direction.
One thing that is still there that is bothering me, as it is put under “Known Issues” is that the “Rage” ability does not show duration information. For some characters this isn’t that big of a deal, but for me, being a Commando, it can be a bit annoying. I use Rage a lot and not knowing when it ends, how long I have on it is a bit of a problem, I’m hoping this gets moved off the known issues list sometime soon. It is a small but crucial detail that needs to be taken care of.
At any rate I’m going to cut it a bit short today as I’m not feeling well, I’ll be back tomorrow to continue on with the story some more.
ncsoft, plaync, destination games, tabula rasa, patches, public test realm
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