Site Meter MMO Gaming » Blog Archive » The Big Bad Wolf

The Big Bad Wolf

by

I don’t understand the whole “sandbox” theory of game design. No, more importantly, I don’t understand why we accept stupid terms like sandbox for what we are looking for in a game. I don’t want a sandbox. Have the people who use this term ever played in an actual sandbox? It sucks. Nothing sticks together, there is absolutely no cohesiveness. Anything you build will fall apart. Why are we willing to accept a game being built with shoddy materials that can’t stand up to real use? I understand where people are going with it, in a sandbox you create the fun, you use your imagination. You are not forced to interact with the object the way it wants you to, you can interact with it on your own terms. That’s great…but sand? Really? The best you could come up with was sand?

Honestly, I don’t want to play in a sandbox where no matter what I do the sand just sits there. I want what I do to matter. I want to be able to change how the world is set up. You all go play in your sandboxes I’ll be working on a virtual world.

, , , ,

Did You Enjoy this Post? Subscribe to MMO Gaming. It's Free!

2 Responses to “The Big Bad Wolf”

  1. Cameron Sorden Says:

    I loved sand boxes when I was a kid. You need water to make your sand stick together, by the way, but it stays where you put it for a few hours after that.

    You also need some props and toys to get the most out of it.

    But the point of the sandbox term, at least as I use it, is that you’re not limited in what you can do. You’re free to explore and play and there doesn’t have to be structure.

  2. Brandon Says:

    Like I said, I understand what people are saying and how they can use it/defend it. My real point is…why do we make up these stupid designations for games that are so broad as to be impossible to follow. If you have a great idea fine, don’t tell me games should be a sandbox, tell me what the game should actually have.

    On top of that, why do we need to classify the worth of a game on whether it is a “sandbox” or not. Can’t we just judge a game based on its merits? Are people having fun playing it? Good then leave them be. We need to get away from the “My MMO devs can beat up your MMO devs” mentality.

    As I said, sand isn’t exactly a material we should be building with though, why are we using this material describe openness and freedom? I don’t like the term sandbox just as I don’t like terms like “viral” marketing. Can’t we just call it what it is? World building and effective marketing.

    Let’s be realistic, everyone wants structure…it’s why we are playing a game. Games require structure. Where that structure comes from can vary but we still want it to exist. Having structure doesn’t have to mean losing freedom, it just means utilizing freedom to create structure.

    I mentioned a few days ago about how characters in a story should transcend setting. Characters should drive the story to its conclusion. Take that same principle and apply it to MMOs. Let freedom drive the structure don’t let structure confine what freedom you allow.

Leave a Reply


About MMO Gaming

In the morning you woke up and immediately started buying and selling on the market. Later in the afternoon your sell-through rate plummeted as competitor products hit the market at half your price. And tonight you're going to slay a dragon.

Welcome to your virtual life; to the world of MMO Gaming.

MMO Gaming Author(s)

Gaming Channel Posts

  • Live Wii Fit
    I just saw a commercial for Wii Fit that was unlike any video game commercial I have ever seen. It advertised LiveWiiFit.com. The commercial was almost like a short infomercial. Of course with the [...]
  • What are Your Favorite Types of Games and Why?
    I recently had a job interview for a temp job. The agency asked me a lot of video game related questions including, "What are you favorite types of games and why?" It put my off a little, because [...]
  • X-Blades is X-Awesome
    So I know nothing about X-Blades, except my roommate got it free at his work. Oh yeah, and there was something about censoring the cover art. Other than that, I got nothing. It's strange though, [...]
  • Warning: You Can Lose Achievements if Your Email Dies
    Talk about a bad bug. According to Gameindustry.biz, there's a flaw in Xbox Live where if your Windows Live ID email address is deactivated due to things like it being an old email address that [...]
  • Onechanbara: Bikini Samurai Squad Nudity
    I know nothing about Onechanbara: Bikini Samurai Squad, except there's girls in bikinis and there's some sort of fighting supernatural monsters. I don't know why this isn't a rated R movie yet. [...]
  • Rock Band 2
    Thanks to income tax returns, we purchased Rock Band 2 for the Wii. Now that you can download content to the Wii for Rock Band 2, it was an option for us to get it for the Wii since we knew that we [...]
  • In Defense of the Xbox 360
    I ran across a title to an article in the St. Louis Dispatch. "The Xbox 360 is the worst video game console in the world" I am a little surprised the author didn't claim it's the worst in the [...]
  • Left 4 Dead: So Annoying...
    Now that I'm unemployed I've found a lot more time for playing games (when I'm not looking for jobs hun!) and after playing Left 4 Dead multiplayer a lot more, I've discovered what many of you [...]
  • EA Making A G.I. Joe: Rise of Cobra Game
    EA's upcoming game based on the live action G.I. Joe flick, G.I. Joe: The Rise of Cobra, is promising a whole hell of a lot and possibly delivering not that much. The game takes place after the [...]
  • Virtual Console Games
    The other day my three-year-old was looking through Nintendo Power and noticed Sonic the Hedgehog. The magazine was published in early 2008, so it was about his new adventure. My nephew had received [...]

Hot Off The Press