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Tabula Rasa: Week 3

by Brandon

tabularasa_logo.jpgLast week I was not quite level 20 and getting near the end of my time in Concordia Divide. This week I’m up to level 21 and just getting started in Concordia Palisades. Yeah, not very many levels gained I know, but once again I’m finding the curve to be a little off.

I’ve completed at least ten missions and my experience bar barely moves. In fact, I’m actually seeming to get less experience per mission in Palisades then I was in Divide…or at very best the exact same experience.

Soon enough I’ll be off Foreas entirely though and on to the next planet.

A side note on the slow leveling, though I spent the vast majority of my time playing my main character and working him up I did not spend all weekend (where most of my playing time is) using him, I did take about 30 minutes to level up a new character to five and choose the specialist class. I also spent a bit of time on my level fifteen Ranger doing some crafting.

The crafting in Tabula Rasa is actually one of the better crafting systems in a game I’ve seen, not because it is incredibly in depth or really the peak of what crafting can be, but because it fits in with what TR is. Tabula Rasa is about getting out into the battles and having fun and the crafting complements this. It doesn’t take very long to get anything done in crafting. The longest I’ve spent, from what I remember was just under two minutes. Unfortunately to make a lot of the best stuff you need a crafting alt, and there is no sense in creating that alt until you already have a character at 50 (who wants to put skill points into crafting and then still try and level a person) so I can’t say much about how the other, “better” crafting stuff works.

In Wilderness there weren’t very many bugs. In Divide, there were a few but none of them particularly bad. In Palisades there are bugs all over the place it seems and it is very frustrating. I knew this, of course, but I was kind of hoping that it would be changed and things would be different. Names of locations don’t show up after death, mission rewards or items don’t show up correctly on the mission box. These things are just unacceptable and sloppy. They don’t hurt anything really but it just makes the game feel like it wasn’t given enough QA time to take care of these small things which make the game look bad even though all the big things work (for the most part anyway.)

Hopefully these bugs will be taken care of soon, and maybe the next planet isn’t quite so bad, but I have a feeling it is only going to get worse and worse from here on with more noticeable and annoying bugs popping up. That’s unfortunate because they don’t need to be there.

That covers the majority of my thoughts from this week, and we’ll see how the next week goes. Soon enough I’ll be out of days in November and back to normal.

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