Repairing Gears #3: WoW Guild System, Part 3
Time for the third part of this the third Repairing Gears post. What I’m going to do for this part is go through some of the post I mentioned earlier and pick out some ideas from it with a short comment, which will be expanded on in the following installment where I take what I like, add in all that I had already planned, and enhance what other people have thought of.
I’ll go ahead and quote the posts (or the parts of interest) so people don’t have to guess at which one I’m talking about.
Gigantic heads of the bosses that have been vanquished by your’e army of crusaders.
This idea isn’t exactly what I would do, but I like the spirit of the idea, some sort of “trophy case” to display accomplishments is a cool idea.
A bank NPC where officers of the guild can store pots and other items would be useful.
Having talked about this last week I don’t think I need to go over the practicality of having such a system in place, but I’m just pointing out that at least one other person notes a physical guild bank is a good thing.
Also there should be food/water/alcohol/reagent/repair vendors,
Maybe some minigames like tonks and a mailbox/ah mob.
No, a thousand times no. No vendors, should be in here because they simply aren’t necessary. If these halls are located in some instanced portion of a city (as I imagine they would be) you could step outside the instance to do all that sort of stuff (the same goes for putting an AH inside the hall, the idea is not to take things outside the hall and stick it all in one place, it is to create something new and fun, something original.) I also see no need to set up crafting stations, they are fairly easy to get to within the city anyway. Remember, the idea isn’t to consolidate it’s to add something fresh.
Switching for a moment though, several comments mention the ability to buy certain things (anvil or forge for instance) and this is something that I wouldn’t be against on the whole, this feels more like the “City of” idea where you buy things and I enjoyed messing around with that system, so in that sense I may not be against certain things being able to be purchased, relating to crafting anyway.
A mini inter-guild arena would be awesome
I like this idea in general, but I’d like to see it more CoH/V style, but that’s another thing altogether.
Perhaps even a special hearthstone could be purchased that could ‘port people to the Guild hall.
I wouldn’t mind this but I could also live without it, but worth mentioning at the very least.
This whole thing could also be added at the same time as player housing.
Just a quick side-step here, I am against player housing. Not necessarily in every game, but I am in World of Warcraft, again, that is a topic for another time.
ALSO it would be awesome if you could get a 30 min buff off one of the boss kill trophies. Just something like +15 stam or “character takes less damage from falls”
Something like this wouldn’t be too bad, depending on how it was set up of course. Giving it some cooldown timer of only once every X hours/days wouldn’t be a bad idea, and the buffs wouldn’t have to be great, but I could see this as a cool feature.
Ways of allowing players to create a list of craftable items from their own professions so other guild mates could essentially place an order for an item/enchant to be made for them
This idea I really like, it would be nice to be able to figure out what guildmates could make without having to hope the right person is on or wait until they are, I would love a centralized list, this one goes on the pile of good ideas.
and Guild-only-Looking-For-Group system.
I covered this way back in the second part of the first Repairing Gears piece, at least I’m not alone.
decoration and accesories.
Personally this matters little to me, but this extra “fun” stuff could certainly be thrown in (similar to the “City of” games again. It serves no real purpose other than to give it that friendly atmosphere.
* a way to create our own “quests” where we request something and offer a reward to brave souls willing to lend us aid.
I think Blizzard shot down player created quests before (I could be wrong) but I like this idea. Make it almost like an auction but in reverse, you put up the items you want and the gold you are going to give (another side note, I am against guild auction houses, but using the auction house idea is the easiest way i could think to describe it). Something like you want a bunch of iron ore and you are willing to pay 5 gold per stack of 20 to the first ten people to turn it in (essentially just like the current repeatable quests.) Certainly not the easiest thing to add by any means, but a great idea and something that could work out well.
I’m not shooting down any ideas, we’re all just speaking in a hypothetical anyway, but some ideas that would remove players from the world are some things that we would probably not want to include in a private area. Player interaction is of course a large part of the game and we probably wouldn’t want to remove players from the world for things such as crafting, buying reagents, the auction house, and mailboxes.
This is the comment by Drysc and it pretty much goes along with what I have been saying so I wanted to point it out, don’t take out the need for the rest of the world with these halls, make them separate and still useful, if players can’t think of things to add other than what is in the world they just aren’t trying hard enough.
Anyway, that covers a bit of what I wanted to highlight from the topic (a lot of the following pages are just more of the same, but I haven’t scoured through it all, so if you think I should add something, or want to point one out I missed, just leave a comment and I’ll check it out. Next week I’ll take these ideas and others of my own, and more fully explain what I had in mind for guild halls, but that’ll wrap it up for now.
Repairing gears, world of warcraft, blizzard, guilds, guild halls, wow guild system

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