Site Meter MMO Gaming » Blog Archive » Repairing Gears #2: Death Penalty, Part 2

Repairing Gears #2: Death Penalty, Part 2

by Brandon

spihealer.jpgDoes being part two of number two make this the Repairing Gears squared edition?

I do enjoy the square, lovely shape that one.

But wait, we were talking about death, a much more melancholy subject (though I suppose that description depends entirely on your state of mind).

What was I going on about again? Right, death penalties.

Last week I set up the two systems to compare against, and then said that my ideal death system would not feel like an interruption of game time but should rather be a natural extension of time spent playing. When I pay to play, I certainly don’t want to run around dead, especially when it is through no fault of my own (server instability for instance).

So what do you do to fix it? I think that an example of death penalty done right is best seen in Dungeon Runners. For those that haven’t played there is a system in place in Dungeon Runners that people can drop “waypoints” at any point in a dungeon (assuming they have the item) and instantly port themselves out to town, or back to that point. When you die in the game, you are resurrected outside of town and to continue your adventuring you simply head to a big stone in the center and warp back to your waypoint.

The frequency of the drop for the item to create a waypoint makes death in the game feel negligible though, which is not what I am going for, but I would certainly use this system as a basis for what I was doing. It needs some expansion though.

Let’s change topics for a moment and talk about realism of dying and coming back. It annoys me that when death occurs to major NPCs, in story changing ways, that death is permanent and really means something, yet I, just some guy, am allowed to have infinite chances at life? It feels a bit crazy. What we want to avoid here is the Aeri(s/th) effect. You know, from Final Fantasy 7, the one where she dies (spoiler!!) and they don’t just use a Phoenix Down to rez her. That’s annoying and inconsistent. I dislike inconsistencies, especially when they can be avoided.

Back to the system then. What do you do? I came up with a bunch of different options, all of which I liked to some degree, but none of which I loved. To be honest, none gave me that “eureka” moment. Onward though. First, that idea, as I mentioned, of Dungeon Runners and waypoints is a good one and a great point to start from. And graveyards, as seen in World of Warcraft, are another thing we combine into the system. Now, let’s throw some objectives in here. PvP seems reasonable, what if points could be captured where you could rez from in the world. Dungeons though, what do we do about that? Why break a system that works? What if dungeons were designed in such a way that they were taken back from whoever it is you were fighting against. Wouldn’t it feel like you were really working toward something (this could be especially true in the case of raids where a person is saved into a dungeon for a period of time and works to capture objective points by defeating the bosses that are there)? These points in dungeon then act as auto waypoints. There is no item that drops too much/too little to worry about, it is a system based on player accomplishment.

So that covers an idea of where players can rez from, but what about when they are in the world, how do they go about things there, other than just having a point to start from.

Here in the system we add in any number of things, depending on preference. An item could go here, a quest/mission (my personal choice) and an item or something along those lines, it would be completely up to a designer to figure out their perfect way. My personal choice is some sort of quest/mission and an item that is acquired from doing it.

The quest or mission here could again be designed a number of ways, but essentially you get an item that has a certain number of charges to it, that allow you to come back to life at a given checkpoint (whether that be inside a dungeon or outside). This item would have to be recharged, before it ran out, otherwise a steeper penalty would be enforced. If you die with no charges left you are rezzed at a location that can’t be captured near your closest city (similar to CoH/CoV) or zone, along with another penalty that relies more on specific game mechanics that I don’t want to get into at this point (it would open far too much up).

Of course, this isn’t my ideal system yet but I think it fixes some problems by allowing a degree of control and sway depending on circumstances of the death. Even if it was through the fault of the server/company and not your own this adds some leeway to allow a person to not necessarily be forced into spending extra money/time missing out on the game when they want to be playing.

Hopefully I will get that eureka moment yet, that one system that snaps everything together in just the right way so this topic is still open for some extra commentary, but next week, we’ll focus on something new.

fieldrepairbot74a.jpg
Did You Enjoy this Post? Subscribe to MMO Gaming. It's Free!

Leave a Reply


About MMO Gaming

In the morning you woke up and immediately started buying and selling on the market. Later in the afternoon your sell-through rate plummeted as competitor products hit the market at half your price. And tonight you're going to slay a dragon.

Welcome to your virtual life; to the world of MMO Gaming.

MMO Gaming Author(s)
    » Brandon

Gaming Channel Posts

  • My Fugging XBox 360 Broke Part III (Maybe)
    I know you really don't care, but I do. After having my Xbox 360 RRoD on me once and then having the hard drive fail shortly thereafter, I might be having problems with the unit once again. This [...]

  • MK vs. DC Universe has been getting a lot of positive buzz and it's only getting better. Behold the latest video showing off the Joker's fatality... okay you have to wait awhile to get there, but [...]
  • Wrath of the Lich King Cinematic Trailer
    I'm a little late to the party, but if you're one of those people that's been traveling for the past few weeks like I have, you may want to check out the Wrath of the Lich King Cinematic Trailer! [...]
  • Star Wars: The Force Unleashed; Unleashed Demo Impressions
    I hope you're prepared, because my impressions of Star Was: The Force Unleashed are so unleashed that they make Toby Keith's Unleashed album look so leashed in comparison. So my thoughts [...]
  • The World is Waiting for Wonder Woman.. In MK Vs. DC
    Everyone's favorite DC heroine (after Powergirl, Huntress, and Supergirl) Wonder Woman is now confirmed as being in the next Mortal Kombat installment, Mortal Kombat vs. DC Universe. Wonder Woman may [...]
  • Cross Compatibility for Music Games. Woot.
    It looks like one of my biggest wishes has come true. The major publishers of music based games, Activision, Neversoft, Harmonix, and Konami, have worked out an agreement with Sony that will [...]
  • Bejeweled Officially Takes Over the World
    Popcap cames has announced that Bejeweled has sold more than 25 million copies. That's a lot of casual games for casual game players. PopCap co-founder Jason Kapalka had this to say about it, [...]
  • A Lot of Fallout 3 Pics
    If you're interested in the development of Fallout 3 (and why shouldn't you be?) then you've got to make sure and check out a whole slew of images that were taken by an Asian blogger who, I [...]
  • Force Unleashed Demo "Unleashes" This Week... HAR HAR
    If you can't wait for over the top, unbelievable and extreme to the max Star Wars action that's like, TOTALLY UNLEASHED, then you should be happy to know that Star Wars: Unleashed is having a [...]
  • BlizzCon Tickets Up for Grabs
    While I won't have the luxury of attending myself, Blizzcon has always sounded like a fun filled event for enthusiastic MMO gamers, and I'd love to have the chance to go one of these days. [...]

Hot Off The Press

  • It's Football...Sort Of
    The Washington Redskins will play the Jacksonville Jaguars tonight on NBC. You could watch this game and scout backups for the inevitable injuries both teams are set to incur. Or! You could watch the [...]
  • "Hamlet 2"
    I loved "Hamlet 2" like Sexy Jesus would have loved nachos(?). Its humor varies from low-brow to spoonerism, with thoughtfully-cast newcomers and appreciated humorists. "Hamlet 2" should be seen [...]
  • Affirmations
    Because I'm good enough, smart enough, and GOSH DARN IT, people like me! Ahem. Being as I'm not your 'normal' mother by oh so many standards, sometimes it's nice to find out you're doing something [...]
  • Muller UK Limited Edition Black Cherry and Dark Chocolate Yogurt
    Next month (September 2008) Muller UK is releasing the first in a series of limited edition Fruit Corner yogurt (or yoghurt if you are British) flavor. This is part of their Mix It Your Way [...]
  • The Plot Against Liberal America by Thomas Frank
    The most cherished dream of conservative Washington is that liberalism can somehow be defeated, finally and irreversibly, in the way that armies are beaten and pests are exterminated. Electoral [...]
  • Auburn Fans Encouraged To Celebrate Team Spirit, Show Their Colors By Wearing Auburn Gear On Designated Days
    Auburn University students, alumni and fans will have several opportunities to show their colors this fall by participating in three upcoming loyalty programs: "All Auburn All Orange," "Paint Your [...]
  • Hilary and her Ted Rossi
    Nope, she didn’t have a new boyfriend. But what Hilary Duff has is a new bag from Ted Rossi. Here’s another guest post from Anya: Out taking care of her weekend duties, Hilary Duff [...]
  • Smaller Shoes
    I love good shoes for myself as well as my kids. A child's foot grows so fast that they need goo support, a flexible sole and one that will not leave them with blisters or red marks. I am not a [...]
  • Hilary Duff's Dad In The Slammer
    Bob Duff has been sentenced to 10 days in jail after a Texas judge found him to be in contempt. It all started when Hilary Duff's parents who are going through a bitter divorce disagreed on her [...]
  • Cells change identity in promising breakthrough
    Scientists have transformed one type of cell into another in living mice, a big step toward the goal of growing replacement tissues to treat a variety of diseases. The cell identity switch turned [...]