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MMO Design: Introduction

by Brandon

I made a post earlier about the/my “Perfect” MMO. As promised I’m going into a bit more depth, but rather than do it all at once and only add a little bit of information I’ve decided I’ll do pieces individually to get the full flavor of what I’m talking about. We’ll be starting this as a regular feature coming up soon.

For the moment though I wanted to take the time to introduce this feature properly. As originally stated the post was originally started by a topic over on the Guild Cafe forums. In that topic I posted this:

Setting
Multiple. Essentially taking place along various moments in the game universe’s time-line. The Isaac Asimov book The End of Eternity gives the best depiction I can think of in relation to what I’m referring to.

Advancement
Again, multiple. Various ways to advance including a PvP-centric way along with a PvE-centric way. Crafting/building is also a form of advancement in itself, such that if a player wants to be a merchant he does not necessarily have to still go about leveling up/increasing stats/etc. Something like what EQ2 has with their being separate levels for crafting vs. adventuring, except there wouldn’t be the whole level/xp thing at all, and you wouldn’t have to increase both of them if you only wanted to play one.

PvP
PvP isn’t forced, but encouraged, and it isn’t FFA but it does allow the chance for people of one faction to attack their own other players. This is accomplished through various PvP venues, such as world objectives/control points, political struggle in the game world (rioting/revolutions, that sort of thing.) Also keep in ideas like an Arena style PvP outlet and perhaps even instanced PvP areas as well for certain places.

Property
Players can build up and own many things. Guild Halls, houses, shops, etc. Not true for every city, but many areas that start out as maybe small towns or villages can be built up over time and become thriving metropolises.

Since this is going to be a feature article I will obviously be covering, in greater depth, what is going to go into each of those things, along with the many other areas that I will be talking about.

At any rate, I think that is a good enough introduction to where we are going with this. Stay tuned for the next installment.

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