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Hard to Extricate

by Brandon

I’m getting tired of reading about AGDC. Actually, that isn’t entirely true. I’m getting tired of reading about how developers are “getting it” whenever they say something out loud that any asshole without his head shoved deeply into his anal cavity could figure out. Lectures given to others in the industry should never, ever, have to mention quality and how it is important to put out a good product. That is so beyond horribly idiotic that coming up with an acceptable way to phrase it and maintain my comfortable “T” rating is impossible. No shit you shouldn’t put out a steaming pile. This just in, people like shit that works well.

When the hell did they not get this memo in their life? If you aren’t going to do quality work then just stay the hell home and leave someone who is talented and dedicated enough to do it right. No one, ever, should have to be told not to do a crappy job and expect others to pay for it. That’s ludicrous, and I refuse to accept it any more. Someone needs to be stabbed in the throat the next time they start spewing this garbage.

I think I’ve honestly figured out the problem with the entire gaming industry in just these past few days reading this coverage. They are a bunch of assholes and do not know what they are doing from the very top levels. Project management must not exist at all because each successive game seems to be more unfinished than the last with even less direction. There is no thought to future content before anything is released, because it would just be a sin to actually be able to know what you should be doing from month to month.

It is not acceptable to say that the genre is still in its infancy. It is not acceptable to say that X, Y and/or Z feature will not make it in for release because there isn’t enough time. Wrong. You aren’t going to give it the time it needs. Stop twisting words around to not make you look like an incompetent loser and just say it. Our shit is broken, please play anyway.

Yes, I realize I’ve switched topics here a few times but I can’t help it. My point is this; if you need to explain to people that making a quality product is important to you than you have already failed. I would much prefer not to hear about how important you think quality is because anyone who hasn’t already taken this lesson to heart deserves to fail miserably and never get near another game design again.

/rant off

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2 Responses to “Hard to Extricate”

  1. brent Says:

    Good observation. One never hears film directors talk about their products in the way you describe - because it should be obvious that they’re trying to make a good film, right?

  2. MMO Gaming » Blog Archive » Calming Down Says:

    […] my real argument. Brent made a comment on yesterday’s post which said this: Good observation. One never hears film directors talk […]

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