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Economics. That seems to be everyone’s favorite thing to talk about in MMOs. Whether it be how gold buyers/sellers destroy an economy to how crafting should effect it, everyone has an opinion. For the record, I do as well, but that’s not what I want to talk about now. I want to talk politics. Why do we not take this seriously in games? There is almost always some sort of government in these games, why does it take a backseat role to all these other things. Regardless of any views a person has the actual study of politics and government can be quite fascinating, and the way it forces interaction is very interesting. It seems silly, then, to not give it a stronger role in the game worlds.

We pretty much accept that Thrall is the leader of the Orcs…why is he the leader exactly? Or perhaps a better example would be the king of Stormwind…you know, the little kid who’s in charge of everything (because where the actual king is no one seems to know.) Are we to honestly believe that no one is trying to start trouble with a 5 year old as king? Is there no dissent at all? It seems highly unlikely, so why aren’t we allowed to do something about that?

I realize, of course, that the way WoW is built wouldn’t allow for such a thing, but I’m just referring to games in general. We accept that the leaders have to be NPCs, but we say we want more freedom. I think it would be much more interesting if I could become the leader of a faction, but, just like in the real world, it would come with all those hassles and responsibilities.

I don’t know…just thinking out loud.

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In the morning you woke up and immediately started buying and selling on the market. Later in the afternoon your sell-through rate plummeted as competitor products hit the market at half your price. And tonight you're going to slay a dragon.

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