Endlessly Frustrating
I hate Shadow Labyrinth. It is the quite possible the most horrid instance ever to be created in World of Warcraft. It is as if the developers stuck every frustrating mechanic and mob they could into one instance because they ran out of anything new to use to make the instance challenging. Mobs that fear…constantly? Check. Invisible mobs that pop out to gank you immediately after you pull a group of 6 others at once? Check. Huge pulls where a great deal of crowd control is necessary? Check. Mobs that consistently break crowd control techniques? Check. Pretend this is alright by giving another class a pathetic crowd control technique at level 70 that at best lasts 10 seconds? Check.
I’m not against instances that are challenging and require skill, but instances where having Fear Ward, an ability that only some priests get, is so ridiculously useful should not exist. I feel like I am setting myself up to fail if I run with a priest who isn’t a dwarf (okay, draenei get the move as well, but there aren’t a whole lot of high level Draenei priests on my server.)
The instance isn’t challenging because it requires a high level of skill, it’s challenging because it’s a ridiculous run into a brick wall of sheer developer bitch-slapping meant only to infuriate and frustrate to the point that the group just leaves the instance unfinished. I have completed the instance several times, but each time I have gone in there with a pickup group it has been a miserable failure. I do most of my grouping, of course, with guildmates so it isn’t so great a problem, but it is still annoying.
shadow labyrinth, world of warcraft, burning crusade, instances, dungeon, blizzard

March 10th, 2007 at 8:59 pm
[...] Monday had me complaining about the worst dungeon to ever be seen in a game, Shadow Labyrinth. The fact that I am still, on occasion, forced to run this god-forsaken instance disturbs me greatly. [...]