Memorable Encounters of the Awesome Kind
Friday, August 3rd, 2007Earlier I mentioned talking about what makes a mob memorable. Of my top 5 list (fine, top 4, really) what makes those encounters so memorable? Is it the social/community aspect involved in taking down those mobs? Is it the challenge? How do you go about classifying what makes a good mob and what doesn’t?
Considering, of course, that the aspect of socialization as it relates to various encounters (raiding with a guild/friends) isn’t something that one can specifically design for (aside from needing a certain number of people to actually beat it) we’ll focus on some other things that make it worthwhile.
PvP is easier than PvE…to design. I think everyone can admit this. Let’s face it, a lot more work is involved with designing an encounter with specific AI, abilities, etc. than it is to say “here are some guidelines to follow, now fight.” PvE is perhaps more accurately PvD, player vs. Designer. It’s a lot more work, on the designers side, for encounters against artificial creatures than it is for other players. It would seem fairly likely that this is the reason we see trash mobs at all. Ask a typical PvE player (specifically raiders, but anyone who’s grouped really) about whether or not they like trash mobs and they’ll probably say no, but if it’s a slowdown to progression that is is good for the designers who can spend more time crafting the next set of enemies. All this though, is an aside to the real question, what makes a memorable fight?


