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Worth a Chuckle

Tuesday, July 10th, 2007

At least.

A poster on the MMORPG.com forums pointed out this article from Monsters & Critics. The important thing to find here is this quote:

John Riccitiello, CEO of California-based Electronic Arts, has warned that the industry’s formulaic reliance on franchise and series sequels could lead to consumers drifting away from their favoured pastime. Riccitiello also issued a call to gaming companies to more readily appeal to the world’s casual players.

“We’re boring people to death and making games that are harder and harder to play,” Riccitiello commented in a Wall Street Journal interview. “For the most part, the industry has been rinse-and-repeat. There’s been lots of product that looked like last year’s product, that looked a lot like the year before.”

So, yeah. I won’t leave any comments on that one, but hopefully you all can have fun with it.

How ‘Bout that Session Play

Friday, July 6th, 2007

If you haven’t heard about Session Play in LotRO I suggest you check it out. Basically it boils down to this, you get to play through the eyes of some(one/thing) else. It’s actually an interesting idea and sounds like it could be fun to me. I do see where some people are coming from though. Playing as a chicken isn’t exactly what people probably had in mind when they envisioned the next content update and what it would have in it. I mean, nothing in my time spent playing MMOs has ever made me say “I wonder what it would be like to play as random critter X.”

Still, I don’t see how people can really fault Turbine too much, I don’t think session play is the only addition to the game, just something they thought would be worth highlighting. LotRO looks like it is trying to establish itself as a casual-friendly MMO, with plenty of stuff to do for those who aren’t at max level as well as those who are. That’s not a bad thing. And, if nothing else, at least with Turbine you always know they are working on updating their game as they give plenty of information. The same can’t be said of everyone else.

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AA Is Gone

Tuesday, July 3rd, 2007
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Or it will be soon. It seems Auto Assault is going to be closing up shop come the end of August. For all the information check out the story listed on their site or the MMORPG.com story which has a bit more information.

From a business standpoint, this honestly doesn’t bother me. In fact, I am kind of surprised it lasted over a year as it didn’t ever seem to have many people playing it. Still, it was kind of odd seeing this announcement on the PlayNC page just two weeks ago. I’m not saying it was a hasty decision by any means but it just seems odd to go about normally and announce new content that will never be seen.

Just my take anyway.

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TR Beta

Monday, June 18th, 2007

Ethic over at Kill Ten Rats made a post on the forums that drew my attention to this, which I had missed. Well, I’m hoping I get in this round of beta invites. I’m not sure many people want to play the game more than I do, or would be more interested in finding problems with it than I would (crappy launches kill games, and I’d rather this game not be murdered.) Ah well, we’ll have to wait and see. Though…I’m not sure if I’ll be able to say one way or the other whether I got in or not, I’ll have to check out the NDA to see what it says about that.

We’ll see, more on this later.

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More Tomorrow

Tuesday, May 15th, 2007

I’ll post my thoughts tomorrow, but for now, let me just put up the press release. For those of you who don’t know, the shit hit the fan over at Sigil and SOE told people to get the hell out because Vanguard sucked horribly. Well…maybe they didn’t use those exact words, but it was, generally speaking, the notice that was given.

Anyway, as I said, more later, but here’s the press release.

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Richard Garriott on Hawking, Zero-G Flight

Friday, April 27th, 2007

How incredibly cool this is I can’t describe, so I won’t try. I’ve been looking forward to reading about how this went since I heard about it, and I can only imagine how awesome it would have been. Richard Garriott wrote up an entry over on PlayTR.com about the experience.

Damn, I’ve got to get me in on one of those.

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O RLY?

Wednesday, April 25th, 2007
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So apparently Fangbear has found something interesting in the latest issue of EGM. Yeah, it’s unconfirmed of course but I think entirely plausible. I mean…SWG is a travesty and disgraces the Star Wars name by its existence. KOTOR on the other hand is a good game and would make a great MMO.

I’ll have to keep my eye out for any more rumors I hear about this, as I am intrigued.

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Getting that Feeling

Tuesday, April 24th, 2007
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So…LOTRO launched today. Cue excitement and music and general fanfare…OK, I can’t muster it. I’m sorry. I can’t pretend that this is great news or…for that matter…even news that I care about.

I played it. I was, shall we say, under-impressed. It wasn’t that good. It wasn’t bad, of course, but it wasn’t good. It…exists. I must be playing a different game or something than all these other bloggers I’ve been hearing from because all I hear is constant praise for a mediocre game. Is that what we are reduced to? Praising games that are ho-hum because there hasn’t been an actual decent release in, well, a while? I hope not.

I do like the payment structure that was offered to people that pre-ordered. I think all games should do something like that. But…um…that’s about the most interesting thing I found. Sorry.

I guess I’m just stuck waiting with WoW for a while longer to get my MMO fix.

Enjoy Tolkien fans.

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This is Why

Wednesday, April 18th, 2007

screenshot_tr.jpgI want Tabula Rasa. I want it now. Seeing as that isn’t going to happen though I’ll take a moment to explain why I want it so badly. Well…okay…I won’t explain it, I’ll let Mr. Garriott do that. Take a look at this article. If you don’t think that Tabula Rasa is going to be the game pushing the genre ahead after reading that then you can’t be pleased at all.

Seriously…I want it.

Via Curse Gaming

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Tabula Rasa this Fall

Tuesday, April 17th, 2007
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According to the PlayNC Spring Newsletter Tabula Rasa will be coming out this fall. About a week or so ago a letter was sent out to all those who signed up for the beta test saying that closed beta would begin “soon.” Given that is the case I imagine the “Fall” launch of the game would probably be around late October to early November.

Why?

The way I am figuring if closed beta starts at or around May giving the game six months of time in beta (a few months in closed beta and then another couple in open beta) would seem fairly appropriate.

Given, this is all speculation, but it makes sense to me. I know one thing, I can’t wait…I’ve had my game on pre-order for a long time (yes, I’m that hardcore about it.)

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Dreaming the Impossible Dream

Tuesday, April 17th, 2007
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Imagine yourself playing an MMO where all players used proper spelling and grammar. That’s right, no more “leet-speak” (1337 5p34k if you prefer…I feel dirty just looking at that). No more “your a fat bastard” (that’s “you’re” for all you geniuses who missed it). And certainly no more “pwn3d” being spewed in chat.

At least… that seems to be Blizzard’s plan. I can only hope this is real, it would be so wonderful. A world where some semblance of intelligence existed…just imagine.

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Blizzcon ‘07

Friday, April 13th, 2007

Hmm…I may have to see about going to this one. $100 per ticket though? Plus air fare and hotel? That’s some expensive crap to hear them tell me everything is “working as intended”.

I don’t know…I’m just a little thrown off by the way they are mugging me by the high entrance fee…I mean…don’t I already pay them monthly to not answer my questions?

Check out the Press Release.

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Age of Conan Beta

Wednesday, April 4th, 2007

It’s here. The game that I haven’t talked about much at all, nor read much about is going into beta. I said a while ago that I planned on looking into the game a bit more, and I still plan to, just haven’t gotten around to it.

For those of you who are interested, you can sign up now.

Now for me, it’s time to go read up on the game a bit.

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Warhammer Online Newsletter

Friday, March 30th, 2007

I was expecting this early in the day, but just got it now. Oh well. A couple of cool things, but nothing you probably don’t already have in your inbox. I’ll leave you with this picture from the newsletter, my personal favorite.

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The February Edition

Wednesday, February 28th, 2007

warhammerlogo.jpgLast month’s Warhammer Online Newsletter was hardly worthy of being sent out (at least if you are believing what I write, and really, who wouldn’t) but they have a chance to make that up as I just received the February 2007 issue of the Newsletter.

It’s again more of the same, and none of the professions/classes really get me too pumped, but the “Warhammer Online Grab Bag” this month did have one question that I’m interested to see how it pans out. For those who don’t want to look, the grab bag is a bunch of questions that the CM responds to in the Newsletter about the game. I’ll quote the question and answer below.

Q: I’ve heard it said that there will be no “healer-onlyâ€? classes in WAR. I am used to games where there are healers, and there are hybrid healers. Unfortunately, many groups tend to bark at hybrid healers, and say that if you can heal, then that’s all you should do for the group.

How are you planning on preventing that, and making it so that a group would want, say a Zealot or War Priest, for something other than a healbot?

A: Oh, this is such a pet peeve of mine. I tend to play games at work, because I have the coolest job ever, but playing at work means I solo – it’s hard to get groups, and I often have to dart away at a moment’s notice to do my actual job. That’s not fair to the one group I do manage to find, you know? Anyway, my circumstances push me to play a lot of hybrid types – a little magic, a little brute force, a little healing, etc. Then at night, I find a group… and aaaaaaaall they want is one of my many tricks, and they complain that I fail to be BEST at the trick they want.

But I digress.

The answer is pretty simple. Boiled down, the answer is “We’re not going to have any one-trick ponies, so your healer will be welcome.� But that’s not nearly as interesting as the conversation I had with Designer Steve and Designer Josh, and I thought you guys would enjoy a peek at the inside of the carnival. It’s no Paul Video Diary, but it’s still cool! It starts up after I sent the original question over to Steve, with my own acerbic commentary for flavor.

STEVE: It boils down to fulfillment of critical roles. Our healers are capable of being a 100% effective healer. They are also capable of fighting, but no healer is ever going to be as good at fighting as a true fighter class.

The reason they will want our healers is because they can fulfill their healing role AND contribute in other ways as well. Besides that, there will be no single-issue healers…all of our healers can fight as well as heal. There will be no preferred healer that is ALL heal, and better at it than the others.

SANYA: Er… no, I think you just directly contradicted the point I made. Players may want to BE the guy that can heal and contribute in other ways, yes, but the groups that those players join do not want their healers fighting. Ever.

JOSH: Being a “pure” healer will be an inefficient play-style based on how our careers are designed. The Warrior Priest, for example, builds Righteous Fury by dealing melee damage. That Fury pool gates some of his support abilities and augments others. If the WP hangs back and just tries to use his baseline, non-fury abilities to act as a pure healer, he will suck like a diesel-fueled vacuum cleaner.

It will be impossible to “focus” on healing rather than damage, so players won’t be able to ignore combat healers in favor of “pure” healers because pure healers won’t exist.

STEVE: Right. The point I was making is that there is no class that is more effective “just” healing.

For instance, WPs also [at this time] have an aura-based buff system that buffs friendlies IF they are within range of him. This means that he is better off being in the front line where the fighting friendlies can both fight and be in range of his buffs. If he held back and just healed from range, he would not be doing as much good as getting in the thick of it.

SANYA: *squints distrustfully*

STEVE AND JOSH: Have you tried it yet, or are you just assuming?

SANYA: *leaves to go try it*

Okay, Steve and Josh didn’t actually say that last line even though I did give them the evil squinty eye. They didn’t have to. Does this design work in practice as well as theory? Well, so far, so good… you guys should let me know how you feel once beta starts and you get your hands on it all.

I’m hoping this works out well though I can’t be sure if I’ll like it when it comes right down to it. I enjoy playing a pure healer class at times and not having one per se might be something that turns me off if it doesn’t work well enough. Of course, if it does, and the way they describe it the mechanics at least sound interesting, I would definitely try it out as I think it will definitely add something to the role of healing.

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About MMO Gaming

In the morning you woke up and immediately started buying and selling on the market. Later in the afternoon your sell-through rate plummeted as competitor products hit the market at half your price. And tonight you're going to slay a dragon.

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