Site Meter MMO Gaming » MMO Primer

MMO Primer

What Does it Mean?

Tuesday, October 30th, 2007

There is a big difference in how you determine what classifies as an MMOG depending on what you feel the acronym means. This is a bit of a problem. The main “argument” is it is either “Massive Multiplayer Online Game” or “Massively Multiplayer Online Game.” I’ll skip the lesson on grammar here and just move on to what the main difference is.

mmogbook.jpg

If we take the acronym to be the first of those two we find three distinct ways which we can mark what the game is. Massive. Multiplayer. Online. That way of looking at it is nice because it gives us a simple checklist of items which we can see if a game is all of those things or not. The problem is that it is incredibly flawed. What is massive? How is that defined? Is it in number of people who play the game? In that case games like Halo and Team Fortress are MMOGs. Those games fit all other parts of the equation, they are both multiplayer, and online, but are they massive? I would say so, but most people do not classify them as such? Why is that?

Usually it is because what they actually mean is the game is “Massively Multiplayer” the second of the two options. It is not about the size of the game, but rather the number of concurrent users occupying a space. Assuming we want to keep the same acronym to describe this group of games, and at this point it is probably a little bit late to change things, we need to start deciding what it means. The second options just makes more sense. It fits what actually needs to be said better. So, if you disagree (assuming, of course, you are okay with being wrong) then what should be done to determine what is or is not an MMOG? Or what acronym should we replace the whole thing with?

, , ,

MMO Primer #1

Tuesday, January 23rd, 2007

mmorpgprimer1.jpgLet’s start off these articles with the first thing that people would probably ask. What is an MMO(RP)G? The Wikipedia entry goes into more depth than I plan to, but if you are actually interested in finding out, that is probably a good place to check first.

I will quote the first paragraph from that entry though, as it explains things very succinctly, more so that I feel I could do. Now then, onward:

MMORPG (massively multiplayer online role-playing game) is a genre of online computer role-playing games (RPGs) in which a large number of players interact with one another in a virtual world. As in all RPGs, players assume the role of a fictional character (most commonly in a fantasy setting) and take control over many of that character’s actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game’s persistent world, usually hosted by the game’s publisher, which continues to exist and evolve while the player is away from the game.

So, from that paragraph there is quite a bit of information, first being what the acronym MMORPG stands for. Also important, is the difference mentioned between single and small multi-player games compared to the large number of people that can play the game together in an MMORPG. And finally the persistent world, hosted by the game’s publisher that continues to exist while players are away is important as well.

Let’s break that down a bit more. What exactly constitutes a Massive(ly) Multiplayer Online Game? Some people seem to get confused between MMOG and normal online games. If we were to use something like Halo 2 as an example for XBox Live, it becomes more apparent. Chances are you are playing with a few dozen people at any given time, at best. An MMOG supports thousands of people online at any given time. It’s the difference between the number of people you may have over for a party, and the number of people that live in a small town (or large town, as the case may sometimes be).

The persistent world probably brings up some questions, but is generally answered by the last part of the sentence where it mentions that the world continues to exist and evolve while the player is away. In essence, it is a lot more like real life. If a person doesn’t go to work on a given day it doesn’t mean the entire company takes off and nothing happens. Life still goes on without that person being there. This is of course a big selling point for a lot of people, and at the same time a big turn-off for others. Of course, I’ll leave the selling of MMO gaming to other entries and try to keep this one more informative.

Now moving on to another point, and a bit of explanation of a term I may use often is the “hosted by the publisher” part of the Wikipedia text. MMO games are played on servers, usually multiple servers. For those that don’t know what a server is, the simplest way to think of it is a powerful computer which holds the game’s information. I’ve probably mentioned server problems or server crashes before (and if not I surely will in the future) and it is important to realize that the term server, singularly, does not accurately describe things.

Let’s back up a minute though. Usually there are multiple servers for any game. In a game, World of Warcraft for example, there are multiple servers all with different names. When I wish to create a character in the game I have to choose a server. By putting a character on that server I can access that character only from that server. If I wish to play on a different server, I have to start a new character. This is because each server represents one independent group playing the game. Each server plays the same game, and each server can hold thousands of players, but it’s not usually possible for all players of the game to play all together. This may seem odd, but remember these servers do have limits, and they can only take so much information at any given time, so multiple “instances” of the game have to be run simultaneously for all players to be able to participate.

Now, as I mentioned, the term server is a bit of a misnomer, because it isn’t actually singular even for a given “instance” of a game. Each game server is actually multiple servers in itself, more accurately described as a “server-cluster”. This group of servers working together power the game world and there are many different server-clusters which make up all the different “instances” of the game worlds.

That isn’t as important as just knowing that when I say the term server, in the singular sense, I am most often referring to the server-cluster.

So, that covers some of the basics of what an MMO is and how it works and compares to a small multi-player game. We’ll try and get more into some typical phrases used by players in the next installment.

About MMO Gaming

In the morning you woke up and immediately started buying and selling on the market. Later in the afternoon your sell-through rate plummeted as competitor products hit the market at half your price. And tonight you're going to slay a dragon.

Welcome to your virtual life; to the world of MMO Gaming.

MMO Gaming Author(s)
    » Brandon

Gaming Channel Posts

  • Blizzard Announce Uses of Old Content
    We've always wondered what's going in certain places of the world where Blizzard has created the potential for content but hasn't fleshed everything out yet. Think about the Caverns of Time [...]
  • Rock Band Wii
    For those who have been waiting for Rock Band for the Wii, the wait it over. EA Games released Rock Band for the Wii at the end of June. There are five bonus tracks for the Wii version of [...]
  • PS3 Trophies Not Retroactive
    While playing GTA IV (I'm so close to the end I can taste it), I thought that it was a shame that I wouldn't get any "trophies" (aka Achievements on the PS3) for my hard work. I wondered what [...]
  • AddOns to Help You Level
    If you're like me, the prospect of leveling a brand new character can be somewhat daunting. After all there's a lot of time and effort that goes into bringing your newly formed character up [...]
  • Rock Band DLC Update: Week of 6-30-08
    Metal fans should be happy with this week's Rock Band DLC. The songs come from the Motley Crue themed musicfest called Cruefest. The Cruefest Pack will cost $2.99 (240 Microsoft points). The [...]
  • Rock Band 2 Announced!
    Everyone knew it was coming, but Harmonix has officially announced the arrival of Rock Band 2... in September! The name of the sequel appears to be Rock Band: Opening Act. I'm really hoping they [...]
  • Suspense Ends: Diablo III Announced!
    Well in typical Blizzard fashion, it looks like the ice-themed splash page was not in fact anything related to Warcraft or, as some expected, Wrath of the Lich King. I had assumed as much, as [...]
  • Does The Sony Playstation Portable Have A Future?
    The Playstation Portable has been something of a failure for Sony so far. In every single territory around the world, it has been roundly beaten by the cheaper and more innovative Nintendo DS, [...]
  • Guitar Hero Action Figures... wait... what?
    Normally this is something I'd cover on the toy blog ToyBender.com, but since that site is perpetually down, you get the full on toy coverage here, so if this is too "inside the toy world" for [...]
  • What Does the Splash Page Mean?
    If you've visited Warcraft's home page in the last few days, you've probably noticed the new prominent splash page featuring a rather cryptic image of ice slowly cracking away. Speculation [...]

Hot Off The Press